Music and sounds for Why are there so many stones on riverbends? (MP3)

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888174990286

888174990286

Cultures   MP3 Music   A3 42x29,7cm

Here are 10 tracks of original music and sounds created specifically to be integrated into your "Why are there so many stones on riverbends?" Kamishibai story. Just download them and transfer them to your favorite Bluetooth player (like your cell phone).

Also available on Spotify, Apple Music, Google Play and Amazon Music.

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How to integrate music into your storytelling of Why Are There So Many Stones on Riverbends?

Integrating music into your storytelling of the Kamishibai tale Why Are There So Many Stones on Riverbends? is to enhance it, and at the same time to empower its meaning and importance: it becomes outright an unforgettable experience. No, it's nothing out of your reach, it's much simpler than you can imagine.

Maybe before we start it wouldn't be a bad idea to have a look at our Kamishibai Community's blog article 5 common mistakes made when using music with your Kamishibai.

Ready? So... music, maestros!

  1. Download the soundtrack.

On this very same page you can download the soundtrack in .mp3 format (grouped in a single .zip file). Just:

  • Add it to the shopping cart.
  • Finalize your order.
  • Check your email: you should have received a link to download it (if you didn't, check your SPAM folder).
  • You can also download it from your Order History.

You can download it up to 5 times. If for any reason you need to do it more times, please contact us.

If you have an account on Spotify, Apple Music, Google Play, Deezer, Amazon Music or any other known streaming platform, you'll also find music and sounds there. Just go to the app and search directly for the name of the story, you'll find it easily. "Kamishibai Music Stones" should be good enough to find it.

  1. Choose and set up your music player.

Choose your favorite music player. We recommend using a cell phone, since we all have one and usually know how to use it.

Now we have to transfer the music tracks to it. There are many ways, but maybe the easiest one is to use a computer. Some cell phones are able to do this without a computer, but it may mean using an external app.

Tracks are grouped in a .zip file, which you will need to unzip first. It is usually enough just to open the file to access the tracks. You will find 10 Tracks and an image, the cover of the soundtrack.

.zip open and on screen? Then connect your cell phone to your computer. It should recognize it without problems. If not, try another USB port.

If your cell phone is an iPhone, you'll probably have to do it all through iTunes. If you use a computer with a Windows operating system, you can download and install the latest version of iTunes here. It's a relatively simple process, both on Windows and Mac: simply drag the 13 Tracks and cover from the .zip window to your cell phone on iTunes. Your music should be ready to play from your iPhone.

If your cell phone is Android, open your computer's file explorer (or Finder), access your cell phone and create a folder to transfer the audio tracks. Give it the same name as the story so you don't get lost. Once created and named, open it. If you haven't opened the .zip containing the tracks yet, it's time to do so. You will have two windows open: one with an empty folder (the one of your cell phone) and another with 10 Tracks and an image. Just click on all the content and drag it to the empty window. After a few moments, the soundtrack will be on your phone ready to be played.

  1. Listen to the soundtrack.

Before you embark on integrating music and sounds into your storytelling, it's a good idea to spend a few minutes listening to the whole soundtrack. There are Tracks that are led by music, others by sounds... You have many seconds of silence at the end of each of them, so that your player does not jump to the next track in case your narration is delayed by some circumstance or because you decide to add and / or improvise on something in particular that does not appear in the text.

  1. Locate where each track goes.

In the story itself (as long as you have the PRO (A3) Premium version) you'll find indications on when to play each Track. They've been specifically composed to be integrated in those places and not in others, so if you change places it's very likely to work against the story and distract more than contribute.

Encourage yourself to integrate music into your storytelling of Why Are There So Many Stones on Riverbends?! Once you've tried it, there's no turning back.

Nevertheless, here's the list of Tracks with the names you will find on Spotify, Apple Music, Amazon, Dezeer, etc..:

  1. Track 01: Open the Kamishibai slowly

Este primer Track es genial para presentar el cuento. Su ritmo marcadamente africano nos ayuda a acercar a nuestra audiencia a otra forma de vida, el día a día del pequeño Dassou en la República del Chad. Una vez realizada la introuducción, podéis abrir lentamente las puertas del butai y poner el Track 02.

  1. Track 02: Dassou.

Este Track está pensado para sonar durante tu narración de la lámina del pequeño Dassou buscando paja para su cabaña.

  1. Track 03: The Stone.

Este Track acerca la atmósfera sonora a nivel del suelo, justo donde está la piedra puntiaguda con la que tropieza Dassou. Reprodúcelo al terminar la lámina de Dassou y antes de pasar a la siguiente lámina.

  1. Track 04: The Race.

Este Track es un elefante trotando despavorido por la sabana. ¡Qué susto le ha dado el grito de Dassou! Reprodúcelo al terminar la lámina de la piedra y antes de pasar a la siguiente lámina.

  1. Track 05: The Bump.

¡Es la rana viajando a las nubes del pisotón que le ha dado el elefante! Reprodúcelo al terminar la lámina del elefante y antes de pasar a la siguiente lámina.

  1. Track 06: The Heavy Rainfall.

La pobre nube, al recibir el golpe de la rana, llora de dolor. Y, ¿cómo lloran las nubes? ¡Con una fuerte lluvia! Reprodúcelo al terminar la lámina de la rana y la nube y antes de pasar a la siguiente lámina.

  1. Track 07: The Ants.

Con la que está cayendo encima de su termitero, las termitas marchan con sus paraguas en fila india en busca de lugares más húmedos. Reprodúcelo al terminar la lámina de la nube lloviendo encima del termitero y antes de pasar a la siguiente lámina.

  1. Track 08: The Bite.

¡Menuda la que se ha armado! Las gallinas como locas picoteando a las termitas, y éstas mordiendo a los polluelos para protegerse. ¿Cómo hemos llegado hasta aquí? Reprodúcelo al terminar la lámina de las termitas desfilando y antes de pasar a la siguiente lámina.

  1. Track 09: Looking for the Responsible One.

¿Te has dado cuenta de que esta es la primera vez que escuchamos música? Hasta entonces estábamos presentando una cadena de acontecimientos. Ahora, es el momento de viajar hacia atrás buscando al responsable de todo esto. Reprodúcelo al terminar la lámina de la termita picoteando al polluelo y antes de pasar a la siguiente lámina. Este Track esta pensado para que lo integres en la narración de todas las siguientes láminas, excepto la última.

  1. Track 10: Close the Kamishibai Slowly.

Una música marcadamente africana con ruidos de la sabana de fondo cierra nuestra búsqueda del responsable, mientras todos los personajes del cuento la devuelven al lugar donde siempre debió estar: en el fondo de los ríos.

 
Data sheet
Music Iñaki Rubio
Additional details mp3 224kbps (.zip)

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Music and sounds for Why are there so many stones on riverbends? (MP3)

Cultures   MP3 Music   A3 42x29,7cm

Here are 10 tracks of original music and sounds created specifically to be integrated into your "Why are there so many stones on riverbends?" Kamishibai story. Just download them and transfer them to your favorite Bluetooth player (like your cell phone).

Also available on Spotify, Apple Music, Google Play and Amazon Music.

Write a review

 
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